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Thursday, December 22, 2011

Useful Skills

...or as some people might say "Those Skills That I Never Bother With"



Mental Skills

Academics: primarily useful for Researching information, this doesn't just cover pouring through old books. Searching through tax deeds (to find out whom owns what building), searching for obscure legalities to screw someone with, etc.

Computer: hacking is the most obvious, and most widely used application of this skill. However, anyone with internet knowledge can run down records (in conjunction with Academics), retrieving data from "erased" drives, etc.

Crafts: upgrading cars (see Armory), forging documentation, jury-rigging electronic surveillance equipment, repairing broken equipment, finding out the quickest way to break something...

Medicine: making sure you don't kill someone while feeding. This is paramount for keeping your Humanity high.

Politics: discerning someone's status, figuring out if someone is susceptable to bribes (and how much to bribe them), finding out what issues really interest a politician, getting through red tape (useful for getting interior modifications to a building).



Social Skills

Empathy: empathy is needed to read people, and a Wits + Empathy (vs. Manipulation + Subterfuge) gives you a chance to discern lies.

Streetwise: used in all sorts of illegal activities. Any sort of criminal associated PC should have at least a single dot.

Subterfuge: all Requiem PC's should have at least a single dot of Subterfuge, as it allows you to lie or disguise yourself. It also can be used to perform a con job, which isn't capped by your Humanity when dealing with mortals.



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